Things I Hate In FFXI - Vol. 2Okay, this is something that has always bothered me. It's not isolated to FFXI and is actually a big problem that is inherent to the MMORPG set up.
How exactly are you supposed to get enthralled in a storyline when you do missions over and over again?
You've just run a group through a very difficult, very complex event. The boss monster is dead and you stand victorious in battle.
Just like last week.
Let's take the basic storyline missions, for example. You spend days getting groups together and running through mission after mission.
Then you kill the Shadowlord.
The story makes perfect sense. It helps tie together the previous missions.
Everything is right with the world.
Then, two weeks later, you help an LS mate run the same mission.
And he's there again.
You killed him. You helped save him from [spoiler deleted].
You made a difference.
And yet... Two weeks later, he's there again.
He even says the same things to you.
It spoils the whole thing.
You left the event feeling victorious, feeling powerful. You had done something important and epic.
That's why you did it in the first place.
Seeing it all over again takes that away from you.
It's like boxing with your Dad when you were a kid. He'd pretend to get hurt and you'd feel proud.
Then he'd jump back up and you'd die a little inside.
On a side note, when I turned eighteen, I totally kicked my father's ass.
I probably shouldn't feel proud about that part.
Anyway, you get my point. One of the fundamental problems with this kind of game is that the events aren't isolated.
There's no closure.
Do you remember FFVII?
When I killed Sephiroth, that motherf--ker stayed dead.
Credits roll, game over.
You didn't go back to level grinding and then do the fight over again because Yuffie had to work the time you killed him before.
Oh hey. Cid forgot to get the key item. Let's go kill him again.
I realize that there's no actual way to fix this problem without making the game single player.
I need to make some calls.