Theme Week - Turnabout Part 4Today was...
Today was an odd day.
I completely expected Valkurm to be terrible. I've leveled White Mage through the Dunes before and even with the benefit of top of the line gear and a subjob, it was still hell.
Party after party of idiots, retards, and powerleveling. I saw parties with two or even three high level White Mages taking care of the healing.
What wasn't pointless was frustrating. What wasn't frustrating was mind-bogglingly idiotic.
I was prepared for the worst.
And yet... They still managed to surprise me.
This is another of the big differences between FFXI and WoW, but not necessarily one that bothered me so much. With potions, healing foods, auto-healing, and a myriad of healing abilities, keeping your HP up is relatively easy in WoW.
In FFXI, you pretty much put your life in the hands of your party's White Mage and hope for the best.
Now, as a melee, I talk about how all of those things take the challenge out of the game. Taking damage and being healed is part of what makes the game exciting.
As a White Mage, I'll tell you that that is bullshit.
It's kind of annoying to know that one bad call and my party is going to get gangraped to death by angry crabs and ugly fish.
Feeling a little bit of pressure.
Not for my party, mind you. That's there freaking problem.
Unfortunately, if they die, then I die.
I've tried surrendering.
It doesn't work.
So, each time I join a party, I just hope that I will be able to provide enough healing.
This, it turns out, can be ironic.
I zone into the Dunes and my party flag is barely up when I get an invite.
This is the part where most people immediately say yes and join the party. Other than where they are, there's not really a lot to know.
Unless you're me.
[GM]Dave>> Do you have a tank?
Leader>> And a back-up just in case.
[GM]Dave>> What about a support healer?
Leader>> Not to worry.
Leader>> We've got that more than handled.
I should have asked what he meant by that.
I really, really should have asked.
Now, I know what you're thinking. Anyone who has ever partied in the Dunes is thinking powerleveler.
You'd be wrong.
That's only borderline stupid.
This... This was nowhere near the border.
I check the party and find out I do have an adequate support healer. Seems the party had a second White Mage to back me up.
Thatd be great.
If he didn't also have a White Mage backing him up.
Yes, my low level Dunes party had three White Mages.
Given the importance of a single White Mage to the party dynamic, three White Mages must be great, right?
Our party consisted of three healers, two tanks, and only one damage dealer.
One damage dealer.
The good news was that no one died during our first fight.
The bad news was that the fight took almost ten minutes.
I think he eventually died of natural causes.
White Mages are terribly important to many party set ups. The most basic party relies on a White Mage as the sole source of healing.
Unfortunately, White Mages are about as physically intimidating as a six year old girl.
At least in WoW, most of the healing classes can at least hold their own in the damage department. Healing isn't quite as vital and, when push comes to shove, most classes can throw down.
Not so much for the White Mage.
We're in charge of keeping the whole party alive and we're entirely incapable of defending ourselves in any real way.
Well... I'm pretty sure I could bleed on them.
If they're not careful, they could slip.
Other than that...
Yeah, that's about it.
I will admit that this makes the game more challenging. It means you have to rely on yourself much, much more.
That makes all the difference.
It also makes you feel better when you're face down in the dirt.
Relying on yourself is for suckers.