Theme Week - Turnabout Part 2You know what? Screw White Mages.
Yeah, you heard me. Screw 'em.
I never realized what a pain in the ass it was to level this job right from the get go. When I leveled White Mage on my main character, I always had someone to power level me through the boring levels.
But noooooooo. I had to do this with no help from other people.
Instead, I've spent two days smacking bees, ugly lizards, and giant turtle freaks in the face with a tree branch.
And the scenery... What can I say about the scenery?
Seriously, what can I say about it? Gustaberg has two basic geographical features:
2) more rocks
Sure, there are some rocks that are bigger than others, but I don't really think that creates breathtaking views.
Now, don't get me wrong. I like big reddish-brown rocks as much as the next guy.
I can't believe I just said that...
But two days of the same damned rocks is starting to wear thin.
I know I talked a lot of smack about WoW, but I have to give them that the surroundings were at least a bit more vibrant. They had grand vistas and exotic plant life.
They had more than just rocks.
Some of you are probably wondering why I'm still leveling on my own. Even leveling White Mage, it didn't take me a terribly long time to reach level 10.
While I could start moving toward Valkurm, I'm trying to put that off for as long as Humely possible.
See what I did there?
I know White Mages are highly sought after in experience parties, but that's the part that worries me. Valkurm parties are bad enough when you're a melee who just hits things.
Yes, yes. I will be going to Valkurm. I'll be partying as a White Mage with no subjob and lousy gear and I will be obtaining all of my subjob items without any help from high level friends.
I will probably also be drinking quite heavily.
You can understand that I'd like to avoid this for as long as possibly.
Plus, the soloing is helping me build up at least a small amount of gil. I'm not raking in the millions or anything, but I've got enough to cover vendor spells and new clothes.
I will admit the amount of inventory space is very much appreciated. 30 spaces may not seem like a lot to the FFXI veterans, bit it's way better than the 16 I started with in WoW.
Thinking about it though, the whole inventory thing is a double edged sword. In WoW, all you had to do was wait for an enemy to drop another satchel to increase your inventory. Pretty straight-forward.
In FFXI, you need to take on several annoying (and possibly expensive) quests to increase your inventory space.
So you get way more space, but you have to work way harder to get it.
I'm not sure how to really judge that one.
While I found WoW to be way too easy, a lot of the things I'm dealing with as a "new" player are more annoying than challenging. The having to rest between battles of course adds to the challenge, but does it add in a constructive way?
I'd say it was more inconvenient than anything.
Does that really reflect a challenge? Do people climb Everest because it's slightly inconvenient?
I don't remember it being this annoying to level through the early stages of any job. I mean, I know some jobs went slower than others, but this is just plain frustrating at times.
Sure, I know it all gets better because I've been there before. But if I was a new player coming in, I don't think I'd be so understanding.
A new player coming in would have to deal with a lot of annoyances with no real proof that things would get magically better in the mystical "end game".
I enjoy it much more than WoW, but at least WoW wasn't frustrating just for the sake of being frustrating. That's just plain wrong.
I mean it's not like I'm mean to people for the sake of being mean...
Actually, that does sound a lot like me.