The Chosen OneMMORPGs are big freaking business right now. Everybody wants to get in on it.
It's a great system for both the company and the consumer. The company gets a monthly fee per player instead of a one time purchase fee and the consumer gets a game with almost unlimited potential instead of a $60, 5 hour crapathon.
Plus, it opens an entirely new interactive world for the player to explore. With the right license, the player could become part of a world they already love.
This is the thing, though. It's hard to find the right license.
I know what you're thinking. MMORPGs are like free money, right? Any license could work.
Building an MMORPG from scratch is very dangerous. With such a wide market right now, you really need something that's going to grab their attention.
No, not porn.
Though, a pornstar MMORPG would probably be incredibly successful.
Everyone make a note that I came up with that idea first.
I call dibs.
No, you better be bringing a big name franchise to the table if you want to set yourself apart.
This is where things get funny though. EVERYONE thinks their favorite thing would make an awesome MMORPG.
These franchises have two things in common:
1) the are incredibly popular
2) they would make terrible MMORPGs
Yes, you read that right. Terrible, terrible MMORPGs.
What many people seem to forget is that an MMORPG requires players to work together. It requires them to form teams and groups where each member plays an important role.
All of these franchises revolve around a single character being special.
That kind of defeats the whole point of an MMORPG.
Here's a freaking hint: Nobody wants to be Ron Weasley.
Even Ron Weasley hates being Ron Weasley.
The entire idea of a Harry Potter MMORPG breaks down when you realize everyone will want to be HARRY POTTER.
With no variation and no job classes, the multiplayer group can't work. Everyone needs to have a specific, equally important job.
Well... Mostly equal.
Sometimes the only person seeking is a Thief.
I'm kidding, I'm kidding.
MMORPGs are awesome. We get that.
You like a certain movie/show/comic/game. We get that, too.
It'd still make a terrible MMORPG.
Remember the Matrix Online?
A bunch of people who loved the movies (yes, even the third one) bought the game, went online, and immediately went to create Neo.
You know what's not fun? A world full of Neos.
See, Neo was the one.
The movies were all about him being the one.
A game about an entire world of "ones" doesn't make a lot of freaking sense, does it?
I guess it didn't because the game crashed and burned. It was horrible. Black latex and sunglasses everywhere.
Tens of people were heartbroken.
All because they failed to understand that there's no 'I' in MMORPG.
A well known license is a great thing. It's practically the right to print your own money.
Unfortunately, it's not the ability to make a perfect game.
Not everybody gets to be the hero, the star, the chosen one. MMORPGs are all about coming together and being part of a team and working as a group.
Save that other bullshit for the movies.