Theme Week - Jormy Vol. 1One of the questions I get asked most frequently by readers is why I started using Jormy.
I don't know if you've ever met a GM before, but we are very intimidating.
Maybe it's the giant sword.
Maybe it's the shimmering armor.
Maybe it's the barely repressed hate.
So much hate.
We are very scary. Our presence alone is enough to inspire fear.
It's not at all unusual for a player to wet themselves upon meeting a GM for the first time.
So, many readers wonder why I would even bother employing Jormy.
If we are already so intimidating, why would I feel the need to bring out a giant dragon to do the dirty work?
Yes, I could ban a player at any time for any reason.
But where's the sport in that?
When I'm banning someone, I'm literally destroying months or even years of their life. I'm wiping out hours upon hours of hard, grueling work.
The least I can do is give them a little showmanship.
You know, a little razzle dazzle.
And what says razzle dazzle more than a giant purple dragon?
Isn't that freaking frightening?
I mean look at that.
That's some scary shit right there.
Let me give you a little perspective.
That's a big, freaking dragon.
GMs are without a doubt the most frightening people you will meet in game, but, when it comes down to it, we are still people.
Cruel, hurtful, angry people, but still people.
Most players are scared when they see a GM. They know they did something wrong and they know they have to pay for it.
Unfortunately, that fear is often too short lived. Once they get over that initial burst of terror, they start to think that you're just a person. They start to think that maybe they can explain their way out of trouble.
They start to have hope.
I hate that.
Think about it like getting pulled over by a cop. At first, you're pretty scared, but then your brain tells you that you can explain your way out of this.
Your brain is stupid.
Now, at this point, the cop could just shoot you in the face.
On an unrelated note, I failed the police academy exam.
Damned trick questions.
But he won't. Instead of shooting you, he'll take you to jail and introduce you to your new cell mate.
And that's when hope dies.
See, the cop was a person. The wall of flesh standing in front of you calling you "fresh meat" and licking his lips isn't a person.
That's what Jormy is for.
A player might still have hope when they talk to me. They might have the very mistaken impression that they can play on my emotions.
They don't think that when they see a giant dragon standing over them.
Jormy is the cellmate from hell.
I'm sure if they stopped for a minute, they'd realize he's just a collection of pixels, a hulking mass of polygons.
But they don't.
Their little minds are too busy imagining the inevitable raping of their character.
You wouldn't think someone could be afraid of a digital dragon.
You'd be wrong.
One of the interesting things about MMORPGs is that you actually form a connection with your character. You feel like they are an extension of you, a part of you.
Now, imagine that part of you was about to be raped by a giant, purple dragon.
You're sweating a little bit, aren't you?
Jormungand is more than just a pet to me.
Jormungand kills hope.
And that makes me laugh.